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Performance

508 bites tagged Performance — interview questions with model answers, and 60-second explainers.

iOS & Swift2 min read

measure: Baseline and Compare Code Performance

`measure` in XCTest establishes a performance baseline for a block of code and fails tests if it regresses. It tracks critical algorithm speed, running the code ten times for a stable average. The footgun is ignoring the baseline: you must set it first.

iOS & Swift2 min read

Xcode's Time Profiler: Hunting Down Performance Bottlenecks

Time Profiler is a stopwatch for your code, sampling your app's threads to see which functions are running most often. Use it to diagnose slow UI or high battery drain by finding CPU "hot spots."

Go & Rust2 min read

Go Assembly: A Semi-Abstract Instruction Set

Go's assembler isn't a direct mapping to machine code; it's a semi-abstract instruction set. A `MOV` might become a `clear` or `load`. This is what you see with `go tool compile -S`. The footgun is assuming your assembly maps 1:1 to the final machine code.

Go & Rust2 min read

Go's `unsafe` Package: Breaking the Rules for Performance

Go's `unsafe` package lets you bypass type safety, treating memory like C with raw pointers for performance gains. It's used for low-level optimizations and C interoperability. The footgun: its behavior isn't guaranteed across Go versions, making code fragile.

Go & Rust2 min read

Go Execution Tracer: Pinpointing Concurrency Bottlenecks

Go's Execution Tracer creates a visual timeline of your program, capturing goroutine state changes, syscalls, and GC events. It's essential for diagnosing subtle concurrency issues like lock contention. The main footgun is misusing annotations for work.

Go & Rust2 min read

Criterion: Statistical Benchmarking for Rust

Criterion isn't just a stopwatch; it's a statistical lab for your code. It provides stable performance metrics by running functions many times, letting you detect regressions and prove optimizations. The footgun is ignoring its statistical reports.

Go & Rust2 min read

Go's pprof: Finding Your Code's Hotspots

pprof is a heat map for your code, revealing which functions consume the most CPU. It samples your program's call stacks to find performance hotspots. Use it to diagnose slow API endpoints or high-CPU background jobs. The footgun: profiling under no load.

Go & Rust2 min read

Regex Engines: Backtracking vs. Finite Automata

A backtracking regex engine tries one path at a time, which can be fast but also exponentially slow. A finite-automata engine (like Go's) checks all paths at once, guaranteeing linear time. The footgun is using a backtracking engine on untrusted user input.

Go & Rust2 min read

Buffered I/O: Batch System Calls for Speed

Buffered I/O batches many small reads or writes into fewer, larger system calls, trading a small amount of memory for a huge speed boost. It's essential for tasks like writing log files line-by-line, preventing a system call for every single line.

Go & Rust2 min read

Go Benchmarking: Measure, Don't Guess

Go's benchmark runner finds stable performance numbers by repeatedly calling your code in a loop controlled by b.N. Use it to optimize hot paths or compare algorithm implementations. Forgetting b.ResetTimer() will include setup costs, skewing your results.

Go & Rust2 min read

Rust's async/await: Cooperative Concurrency

Rust's async/await is cooperative concurrency, where tasks explicitly yield control with `.await`. This is ideal for I/O-bound work like managing thousands of network connections. The biggest footgun: calling an `async` function without `.await` does nothing.

Go & Rust2 min read

Static Dispatch: Zero-Cost Abstraction via Monomorphization

Static dispatch resolves function calls at compile time, avoiding runtime overhead. Rust does this via monomorphization, creating specialized code for each concrete type. This is the default for generics, but the trade-off is larger binary sizes.

Go & Rust2 min read

GC vs. Ownership: Two Paths to Memory Safety

Rust's ownership model provides memory safety at compile-time, aiming for C++-level performance without a garbage collector. This makes it ideal for systems programming where resource control is key. The footgun is assuming all "safe" languages are equal.

Go & Rust2 min read

Stack vs. Heap: Where Go Puts Your Data

The stack is a fast, last-in-first-out region for local, fixed-size data. The heap is slower, flexible memory for dynamic data or values that escape a function's scope.

Go & Rust2 min read

Go's sync.Map: A Specialized Concurrent Map

Go's `sync.Map` is a concurrent map optimized for keys written once and read many times. It's ideal for long-lived caches, but it's not a generic replacement for a map with a mutex. The footgun is using it for frequent writes, which can be slower.

Go & Rust2 min read

Go Pointers: Memory Addresses, Not Math

Go pointers are street addresses for data. Instead of copying a large struct, you pass its memory address. This lets functions modify the original value and is critical for performance.

Go & Rust2 min read

Zero-Cost Abstractions: Pay at Compile Time, Not Runtime

Zero-cost abstractions let you write high-level code that compiles to the same machine code as low-level optimizations. This is key in Rust for safe APIs without runtime overhead.

Go & Rust2 min read

Go's Garbage Collector: The Concurrent Cleaner

Go's garbage collector is a concurrent cleaning crew, freeing memory while your program runs. It automatically reclaims unused memory, preventing leaks without manual `free()` calls. The footgun is assuming it's free; excessive allocations create GC pressure.

Flutter & Dart2 min read

Performance Profiling in Tests

Performance profiling in tests means capturing frame build and raster times during a scripted, automated run instead of eyeballing smoothness, so jank regressions get caught in CI before they ever reach a real device.

Flutter & Dart2 min read

Flutter's `compute`: Offload Heavy Work from the UI Thread

Flutter's `compute` function runs heavy calculations in the background to prevent your app's UI from freezing. Use it for tasks like parsing large JSON or complex math. The footgun: on the web, it runs on the same event loop, not in a true parallel thread.

Flutter & Dart2 min read

Flutter Shaders: GPU Power for Custom Graphics

Shaders are small programs running on the GPU to create custom visual effects. Use them for high-performance graphics like frosted glass or animated gradients that standard widgets can't handle.

Flutter & Dart2 min read

Impeller: Flutter's Jank-Free Rendering Engine

Impeller is Flutter's new rendering engine that pre-compiles shaders to deliver silky-smooth animations. It replaces the Skia engine to eliminate "jank" from on-the-fly shader compilation. The footgun: it only fixes rendering jank, not slow app logic.

Flutter & Dart2 min read

Find Flutter Memory Leaks with DevTools

Think of the DevTools Memory view as an MRI for your app's RAM. It helps you find objects that aren't being garbage collected, diagnose bloat, and fix crashes.

Flutter & Dart2 min read

Find Jank with Flutter's CPU Flame Charts

A flame chart visualizes CPU usage, showing which function calls are slowest. Use it to diagnose jank in Flutter. The footgun is misreading the x-axis: it's for sorting calls alphabetically, not showing execution order.

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