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Uikit

44 bites tagged Uikit — interview questions with model answers, and 60-second explainers.

iOS & Swift2 min read

Unwind Segues: Jump Back in the Stack

An unwind segue jumps from a deep screen to an earlier view controller without manual popping. Use it after multi-step flows to return to a root screen. If multiple screens share the same action, UIKit picks the nearest one and silently routes users wrong.

iOS & Swift2 min read

CATransaction: Grouping Core Animation Changes

Think of CATransaction as an atomic 'commit' for UI animations, grouping layer property changes to appear at once. Use it to synchronize animations or set a custom duration for a batch of changes.

iOS & Swift2 min read

Creating Custom Gestures by Subclassing UIGestureRecognizer

Subclassing UIGestureRecognizer lets you build a custom state machine for touch events. Use it for unique interactions like a rotary dial. The footgun is state management: you must explicitly update the gesture's state or it will never be recognized.

iOS & Swift2 min read

UIBezierPath: Drawing Custom Shapes in Code

UIBezierPath is a digital pen for drawing custom shapes. You define a path with lines and curves, then fill or stroke it. It's essential for custom charts, icons, or non-rectangular views.

iOS & Swift2 min read

NSFetchedResultsController: The Bridge for Core Data & UI

NSFetchedResultsController is a bridge that automatically syncs a Core Data database with a UITableView. It efficiently manages data fetching, memory, and UI updates for dynamic lists, like a social feed.

iOS & Swift2 min read

Custom UIViewController Transitions: Beyond the Defaults

A custom transition lets you choreograph the handoff between two screens, defining the exact animation. Use it for unique experiences like a card expanding to fill the screen.

iOS & Swift2 min read

Storyboard Segues: Visual UI Flow in iOS

A Storyboard Segue is a visual arrow connecting two screens in your iOS app, defining a navigation path without writing code. Use them to transition from a list to a detail view. The biggest mistake is forgetting to use `prepare(for:sender:)` to pass data.

iOS & Swift2 min read

UITabBarController: Your App's Main Switchboard

A UITabBarController manages a row of buttons at the bottom of the screen to switch between an app's main sections. Use it for distinct, non-sequential modes like 'Recents,' 'Contacts,' and 'Voicemail'. The footgun is using it for a step-by-step process.

iOS & Swift2 min read

UINavigationController: Stack-Based Screen Management

UINavigationController manages screens like a deck of cards: you push new ones on top and pop them off to go back. It's standard for hierarchical navigation. The footgun is manually changing the stack; always use the provided push/pop methods.

iOS & Swift2 min read

iOS State Preservation: Resume Where You Left Off

Think of it as an automatic bookmark for your app's UI. When iOS terminates your app, state preservation can save the user's place, restoring the view hierarchy on next launch.

iOS & Swift2 min read

UISceneDelegate: Managing Your App's UI Instances

Think of SceneDelegate as the lifecycle manager for a single window of your app's UI. It's essential for multi-window iPad apps, handling when a scene connects, disconnects, or changes state.

iOS & Swift2 min read

The AppDelegate: Your App's Central Command

Think of the AppDelegate as your app's command center, receiving critical notifications from the OS. It handles core events like launch, termination, or receiving a push notification. The footgun is bloating it with logic that belongs elsewhere.

iOS & Swift2 min read

UIViewRepresentable: Bridging UIKit and SwiftUI

UIViewRepresentable is an adapter that lets you use battle-tested UIKit views inside your modern SwiftUI code. Use it for components like WKWebView that lack a native SwiftUI equivalent.

iOS & Swift2 min read

The Responder Chain: Who Handles That Tap?

The Responder Chain is iOS's chain of command for events. When a user taps the screen, the event travels up a view hierarchy, asking each object, "Can you handle this?" until one accepts. Accidentally breaking this chain can silently kill event handling.

iOS & Swift1 min read

UIHostingController: Bridge SwiftUI into UIKit Apps

UIHostingController is an adapter that lets you use modern SwiftUI views inside a UIKit app by wrapping them in a UIViewController. This is key for migrating apps to SwiftUI or embedding new components.

iOS & Swift1 min read

UICollectionView: Grids, Stacks, and Custom Layouts

UICollectionView is a powerful tool for displaying items in customizable layouts, going far beyond a simple vertical list. Use it for photo galleries or App Store-style interfaces.

iOS & Swift2 min read

UITableView: The Backbone of iOS Lists

UITableView is the workhorse for displaying scrolling lists in iOS. It's used everywhere from Settings to Contacts. The footgun is forgetting to reuse cells, which causes massive memory usage and choppy scrolling, so always dequeue a reusable cell.

iOS & Swift2 min read

SwiftUI Stacks: Arrange Views Vertically, Horizontally, and in Layers

SwiftUI stacks are your core layout tools for arranging views. Use VStack for vertical columns, HStack for horizontal rows, and ZStack for layering. They're essential for any UI, from simple rows to complex overlays.

iOS & Swift2 min read

UIStackView: Layouts Without Manual Constraints

A UIStackView is an invisible container that arranges views in a single column or row, saving you from writing manual layout constraints. It's ideal for toolbars or forms. The main footgun is forgetting it's non-rendering—you can't set its background color.

iOS & Swift2 min read

UIView: The Building Block of iOS UIs

A UIView is the fundamental building block for iOS UIs. Think of it as a rectangular canvas for drawing content, handling touches, or containing other views. You use it everywhere, from simple buttons to complex layouts.

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