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UI Design & Figma

Visual design, Figma, prototyping, design tools

32 bites

UI Design & Figma30 sec read

The Golden Ratio in UI Design

The Golden Ratio (1.618) is a proportion from art and nature used to create visually harmonious UI. Apply it to set layout dimensions or create a typographic scale (e.g., a 26px header for 16px body text).

UI Design & Figma30 sec read

Modular Grid: Organizing UI with Cells, Not Just Columns

Think of a modular grid as spreadsheet cells for your UI. It extends a column grid with horizontal rows, creating a matrix of modules. It's ideal for repeating items like product cards or dashboard widgets.

UI Design & Figma31 sec read

Focal Point: You Can't Emphasize Everything

A focal point guides the user's eye by making one element dominant. To make something stand out, other elements must fade into the background. Use it to draw attention to a call-to-action or headline. The footgun is trying to emphasize everything at once.

UI Design & Figma30 sec read

Semantic Naming for Design Tokens

Don't name a token by its value (`blue-500`); name it by its job (`color.action.primary`). This decouples design intent from implementation, making systems scalable. It's key for theming and avoiding "lie" variables when designs change.

UI Design & Figma30 sec read

Icon System Design: Build Once, Use Everywhere

Treat icons as reusable building blocks, not one-off graphics. A systematic setup in Figma ensures consistency and speeds up your entire design process. The footgun is skipping standardization, which creates tedious overrides and visual debt later on.

UI Design & Figma30 sec read

SVG: Code-Based, Infinitely Scalable Graphics

Think of SVG as HTML for graphics. It's an XML file with drawing instructions, not pixels, so images scale perfectly. It's ideal for logos and icons on responsive sites. The footgun: SVGs can contain JavaScript, posing a security risk (XSS) if not sanitized.

UI Design & Figma30 sec read

Rule of Thirds: Guide the Eye, Don't Just Center

Don't center your subject; place key elements along the lines or intersections of a 3x3 grid. This creates a more dynamic, visually interesting composition in photos and UI layouts. The footgun is treating it as a rigid law; sometimes centering is better.

UI Design & Figma30 sec read

RGB vs. HSL: Two Ways to Tell a Computer 'Color'

RGB tells a computer how to mix light (Red, Green, Blue), while HSL describes color how humans perceive it (Hue, Saturation, Lightness). Use RGB for brand colors and HSL for intuitive variations. The footgun is creating low-contrast UIs that are unreadable.

UI Design & Figma30 sec read

Cognitive Load: Don't Make Users Think (Too Hard)

Think of a user's brain like a computer with limited RAM; cognitive load is the processing power your UI demands. High load from cluttered interfaces slows users down, causing them to miss details or abandon tasks.

UI Design & Figma30 sec read

Jakob's Law: Don't Reinvent the UI Wheel

Users spend most of their time on other sites, so they expect yours to work like everything else they already know. Leverage familiar patterns for navigation, icons, and workflows.

UI Design & Figma30 sec read

Visual Hierarchy: Guiding the User's Eye

Visual hierarchy guides the user's eye by making important things look important. It uses contrast in size, color, and placement to create a path of importance, like a big headline versus small footer text.

UI Design & Figma30 sec read

Nielsen's 10 Heuristics: Rules of Thumb for UI Design

Nielsen's Heuristics are ten rules of thumb for evaluating if a design is user-friendly. Use them to spot usability issues in any interface, from apps to stovetops. The biggest mistake is treating them as strict laws, not flexible guidelines.