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Page 88

Computer Vision2 min read

Point cloud vs voxel grid vs NeRF

Point clouds are sparse and fast but unstructured, voxels are regular for collision checks but memory-heavy, NeRFs render photorealistically but are slow.

Computer Vision2 min read

Zero-shot classification with CLIP

Encode image and label prompts into a shared space, compare via cosine similarity, pick the highest.

Computer Vision2 min read

Contrastive learning vs masked image modeling

Contrastive aligns augmented views via instance discrimination; MAE reconstructs masked patches; they differ in augmentation and fine-tuning.

Computer Vision2 min read

When a homography is a valid model

Homography holds for pure rotation or a planar scene; it fails with translation plus 3D parallax, where epipolar geometry applies.

Computer Vision1 min read

Challenges deploying a model on edge hardware

Limited memory and compute cause latency, thermal and power limits, accuracy loss from compression, operator support gaps.

Computer Vision2 min read

Designing a multi-object tracker

Detect per frame, predict motion with a filter, associate via IoU and appearance, manage track lifecycle, handle occlusion with re-ID.

Computer Vision1 min read

One-stage vs two-stage detectors

One-stage predicts boxes directly for speed; two-stage proposes then refines for accuracy; focal loss narrows the gap.

Computer Vision1 min read

Non-maximum suppression in detection

Detectors emit many overlapping boxes per object; NMS keeps the highest-scoring box and removes others above an IoU threshold.

Computer Vision2 min read

Single vs multi-image super-resolution

SISR hallucinates detail from one image, multi-image fuses sub-pixel shifts; pixel losses blur, perceptual or GAN losses add realism.

Computer Vision2 min read

Triangulating 3D points from two views

Back-project each 2D point into a ray, intersect rays from both cameras using known poses, solve via DLT and refine by minimizing reprojection error.

Computer Vision2 min read

The role of anchor boxes in detectors

Anchors are reference boxes of set scales and ratios; the model regresses offsets, framing detection as classification plus refinement; downsides are tuning, imbalance.

Computer Vision2 min read

Why averaging shots reduces image noise

Random noise averages out while signal stays, so SNR rises with the square root of frame count; limits include motion and fixed-pattern noise.

Computer Vision2 min read

PTQ versus QAT for model quantization

PTQ quantizes a trained model with calibration data, fast but may lose accuracy; QAT simulates quantization in training so weights adapt.

Computer Vision1 min read

Homography vs fundamental matrix degeneracy

Homography fits planar scenes or pure rotation; fitting a fundamental matrix there is degenerate because points lack depth variation.

Computer Vision1 min read

How is IoU computed and why prefer mIoU?

IoU is intersection over union of predicted and true pixels; mIoU averages per class; pixel accuracy is dominated by background.

Computer Vision1 min read

Loss functions for imbalanced medical segmentation

Cross-entropy is swamped by background; Dice optimizes overlap directly; Focal down-weights easy pixels.

Computer Vision1 min read

Design real-time multi-object tracking for AV

Fast detector, Kalman motion model, Hungarian association on IoU plus appearance, track lifecycle for occlusions.

Computer Vision1 min read

Filter-based vs optimization-based SLAM

EKF folds past poses into one Gaussian; optimization keeps a sparse graph and re-linearizes; the latter wins on accuracy and loop closure.

Computer Vision2 min read

What does N-way K-shot classification mean?

N is classes per episode, K is labeled examples per class in the support set, prediction is on a separate query set.

Computer Vision1 min read

Design an active learning loop for detection

Seed-train, score the pool by uncertainty plus diversity, batch to annotators, retrain, repeat.