The Figma Interface: Your Digital Design Workshop
Figma's interface is a digital workshop: a central canvas for your work, a left sidebar for layers and assets, and a right sidebar for properties. It's the hub for UI/UX design, prototyping, and developer handoff.
Why it exists
The Figma interface was designed to provide a single, unified environment for the entire product design workflow. It eliminates the need to switch between separate applications for brainstorming, wireframing, high-fidelity design, prototyping, and developer handoff, fostering seamless collaboration.
The mental model
Think of the Figma interface as a digital workshop. The large, central canvas is your workbench. The left sidebar is your inventory, containing the Layers panel (a list of all your parts) and the Assets panel (your library of pre-built components). The right sidebar is your precision toolkit, with controls that change depending on the specific item you've selected on your workbench.
How it works
The interface is primarily organized into a three-column layout. The left sidebar contains the Layers and Assets panels. The center is the infinite canvas where all design work happens. The right sidebar is contextual, displaying Design, Prototype, or Dev Mode properties for the selected element. A toolbar at the top holds core tools like Frame, Shape, and Text, while the file name and menu at the top-left provide access to file-level operations and plugins.
When to use it
This interface is the entry point for all core Figma tasks. Use it for creating wireframes, designing user interfaces, building interactive prototypes, managing components in a design system, and inspecting designs for implementation with Dev Mode. It's built for the entire lifecycle of digital product design, from initial idea to final handoff.
When not to use it
While incredibly versatile, the interface is not a one-stop shop for all creative work. It is not optimized for heavy raster image manipulation (like photo retouching), complex 3D modeling, or video editing. While Dev Mode is powerful for inspection, it is not a full-fledged Integrated Development Environment (IDE) for writing production code.
One canonical example
A designer building a login screen first selects the Frame tool from the top toolbar to create a new artboard. They add text fields and a button. Each new element appears in the Layers panel on the left. When the designer clicks the button, the right sidebar immediately updates to show its specific properties, like fill color, corner radius, and stroke, allowing for precise adjustments.
Interview question
In the Figma interface, what is the primary role of the right sidebar?
- a.To manage pre-built components and design system assets.
- b.To list all layers and pages within the current design file.
- c.To provide contextual properties and design controls for selected elements.Correct
- d.To access file-level settings, plugins, and version history.
Why? this is the answer
The card describes the right sidebar as a "precision toolkit" with "controls that change depending on the specific item you've selected," which directly aligns with providing contextual properties. The left sidebar is for layers and assets, making options A and C incorrect.
Just read this? Test yourself on what you have been reading.
Read the original → help.figma.com
- #figma
- #ui design
- #design tools
- #ux
Put your scrolling time to good use
Learn one idea, try a quiz and save useful cards for revision. Tezvyn makes it easy to learn and stay current in your tech field, a few minutes at a time.
The iPhone app is on the way
We are building it. Until it lands, nothing here is held back from you: every interview card, your saved cards, streaks and the job board all work in Safari, plus hundreds of free practice quizzes of thirty questions each. Sign in and it all carries over to the app the day it arrives.
Want it as an icon? Tap Share at the bottom of Safari, then Add to Home Screen. It opens full screen and the cards you have read stay available offline.
We are hiring for this. Open roles that interview on figma — each one lists the topics its interview covers.
See open roles