What's the functional difference between wireframes, mockups, and prototypes? Describe a scenario.

This tests whether you distinguish structure, visuals, and interactivity. A strong answer defines each by fidelity and function, then names a lifecycle stage like using wireframes in discovery to align scope before visual design.
This tests whether you understand that wireframes, mockups, and prototypes differ in fidelity and purpose, not just polish. A strong answer maps wireframes to low-fidelity structure in discovery, mockups to high-fidelity visual design, and prototypes to functional interaction in testing. Then it picks a concrete scenario, such as using a wireframe to align stakeholders on page hierarchy before committing to color or animation resources. Red flag: treating the three as interchangeable labels or claiming prototypes only add beauty to mockups.
Read the original → sketch.com
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- #mockups
- #prototypes
- #product-design
- #ui-design
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