GO
158 bites tagged GO: interview questions with model answers, and 60-second explainers.
Test yourself: Top 30 GO interview questions →Multiple choice, with the correct answer and why it is correct on every question. Free, no sign-in.Go expands experimental portable SIMD APIs
The Go project describes experimental SIMD APIs across amd64, arm64, and wasm, including a portable interface intended to reduce assembly work.
Design a graceful worker pool in Go
Buffered job channel, fixed worker goroutines, WaitGroup to await in-flight work, context cancellation to stop intake.
cgo threading challenges with multi-threaded C libraries
Cgo calls run on a dedicated OS thread and detach the P; thread-local state and callbacks into Go are fragile; solutions include LockOSThread, minimizing crossings, and a dedicated…
Cancellation and cleanup: Go context/errgroup vs Tokio
Go propagates cancellation via context.Context that goroutines must poll, with errgroup canceling siblings on first error; Tokio cancels by dropping futures, which stops them at await…
Go scheduler work-stealing and blocking syscalls
The GMP model runs goroutines (G) on OS threads (M) attached to logical processors (P); idle P's steal half of another P's run queue; on a blocking syscall the M detaches with its G.
Implicit Go interfaces versus explicit Rust trait impls
Go's implicit satisfaction enables decoupling and retrofitting but hides who implements what and risks accidental conformance; Rust's explicit impls aid discovery, refactoring…
Go if err != nil versus Rust's ? operator
Go's explicit checks are verbose but make every error site visible; Rust's ? propagates concisely while still forcing the error into the type, reducing boilerplate.
Designing a logging abstraction: Go interfaces vs Rust traits
Define a Logger interface/trait with a write method; Go interfaces are always dynamically dispatched; Rust lets you choose static dispatch (impl Trait/generics) or…
Go slices versus Rust Vec growth and reallocation
Both are a (pointer, length, capacity) triple over a heap buffer that reallocates and copies on growth, roughly doubling; key difference is Go slices share backing arrays and have no ownership…
Go interfaces versus Rust traits and macros at scale
Go uses reflection over interface{} (e.g. encoding/json) for runtime flexibility; Rust uses traits plus derive/proc macros (e.g. serde) for compile-time, zero-cost code generation.
Go's mandatory runtime versus Rust's minimal runtime
Go ships a GC and goroutine scheduler in every binary, ideal for services; Rust has only a tiny runtime and no GC, enabling embedded, kernels, and WASM.
Go interface-constraint generics versus Rust trait bounds
Go constrains type parameters with interfaces and may use dictionaries/shape stenciling; Rust uses trait bounds with full monomorphization for zero-cost specialization.
Go (T, error) versus Rust Result for error handling
Go returns a separate error value you may ignore; Rust wraps success or error in one Result enum the compiler forces you to handle. Go favors simplicity, Rust favors compile-enforced safety.
Goroutines and channels versus ownership-based concurrency
Go uses cheap goroutines and CSP-style channels to coordinate by communication; Rust uses ownership plus Send/Sync to make data races a compile error.
Structural Go interfaces versus nominal Rust traits
Go interfaces are satisfied implicitly by method shape (structural); Rust traits must be explicitly implemented (nominal).
Rust lifetimes versus Go garbage-collected lifetimes
A lifetime is a compile-time region a reference is valid for; annotations like 'a relate input and output reference durations; Go instead uses garbage collection and escape analysis.
Fearless concurrency: Rust compile-time vs Go runtime
Rust uses ownership plus Send/Sync to reject data races at compile time; Go encourages channels but still allows races, with the runtime race detector catching them at test…
Architecting an L7 proxy in Go versus Rust
Go offers GC and cheap goroutines for fast delivery but tail-latency GC pauses; Rust offers ownership and async/await for predictable latency at higher complexity.
Using context.Context across microservice calls in Go
Context carries cancellation, deadlines, and values; pass ctx as first arg, set one WithTimeout at the edge, attach a request ID via WithValue, thread it through downstream calls so all cancel…
Logging middleware wrapping an http.Handler in Go
Middleware has signature func(http.Handler) http.Handler, records start time, calls next.ServeHTTP, then logs method, URL, and elapsed duration; chaining works because the wrapper is itself a…
In-memory rate limiter middleware in Go
Use a token-bucket limiter (golang.org/x/time/rate), guard a per-client map with sync.Mutex, wrap http.Handler so requests over the limit get 429.
Structuring a Go CLI that fetches a URL
Parse args with the flag package, http.Get the URL, check err and status, defer resp.Body.Close, copy body to stdout, exit non-zero on failure.
cgo directives: CFLAGS, LDFLAGS, and pkg-config
#cgo CFLAGS feeds the C compiler include paths/defines, LDFLAGS feeds the linker libraries/paths, pkg-config auto-discovers both; needed to compile against a system C library.
Passing Go/Rust callbacks to a C library
C needs a plain function pointer; in Go use //export with cgo, in Rust an extern "C" fn; carry state via a void* user-data param.
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