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158 bites tagged GO: interview questions with model answers, and 60-second explainers.

Test yourself: Top 30 GO interview questions →Multiple choice, with the correct answer and why it is correct on every question. Free, no sign-in.
Go & Rust1 min read

Go expands experimental portable SIMD APIs

The Go project describes experimental SIMD APIs across amd64, arm64, and wasm, including a portable interface intended to reduce assembly work.

Go & Rust1 min read

Design a graceful worker pool in Go

Buffered job channel, fixed worker goroutines, WaitGroup to await in-flight work, context cancellation to stop intake.

Go & Rust2 min read

cgo threading challenges with multi-threaded C libraries

Cgo calls run on a dedicated OS thread and detach the P; thread-local state and callbacks into Go are fragile; solutions include LockOSThread, minimizing crossings, and a dedicated…

Go & Rust2 min read

Cancellation and cleanup: Go context/errgroup vs Tokio

Go propagates cancellation via context.Context that goroutines must poll, with errgroup canceling siblings on first error; Tokio cancels by dropping futures, which stops them at await…

Go & Rust2 min read

Go scheduler work-stealing and blocking syscalls

The GMP model runs goroutines (G) on OS threads (M) attached to logical processors (P); idle P's steal half of another P's run queue; on a blocking syscall the M detaches with its G.

Go & Rust2 min read

Implicit Go interfaces versus explicit Rust trait impls

Go's implicit satisfaction enables decoupling and retrofitting but hides who implements what and risks accidental conformance; Rust's explicit impls aid discovery, refactoring…

Go & Rust2 min read

Go if err != nil versus Rust's ? operator

Go's explicit checks are verbose but make every error site visible; Rust's ? propagates concisely while still forcing the error into the type, reducing boilerplate.

Go & Rust2 min read

Designing a logging abstraction: Go interfaces vs Rust traits

Define a Logger interface/trait with a write method; Go interfaces are always dynamically dispatched; Rust lets you choose static dispatch (impl Trait/generics) or…

Go & Rust2 min read

Go slices versus Rust Vec growth and reallocation

Both are a (pointer, length, capacity) triple over a heap buffer that reallocates and copies on growth, roughly doubling; key difference is Go slices share backing arrays and have no ownership…

Go & Rust1 min read

Go interfaces versus Rust traits and macros at scale

Go uses reflection over interface{} (e.g. encoding/json) for runtime flexibility; Rust uses traits plus derive/proc macros (e.g. serde) for compile-time, zero-cost code generation.

Go & Rust2 min read

Go's mandatory runtime versus Rust's minimal runtime

Go ships a GC and goroutine scheduler in every binary, ideal for services; Rust has only a tiny runtime and no GC, enabling embedded, kernels, and WASM.

Go & Rust1 min read

Go interface-constraint generics versus Rust trait bounds

Go constrains type parameters with interfaces and may use dictionaries/shape stenciling; Rust uses trait bounds with full monomorphization for zero-cost specialization.

Go & Rust2 min read

Go (T, error) versus Rust Result for error handling

Go returns a separate error value you may ignore; Rust wraps success or error in one Result enum the compiler forces you to handle. Go favors simplicity, Rust favors compile-enforced safety.

Go & Rust1 min read

Goroutines and channels versus ownership-based concurrency

Go uses cheap goroutines and CSP-style channels to coordinate by communication; Rust uses ownership plus Send/Sync to make data races a compile error.

Go & Rust1 min read

Structural Go interfaces versus nominal Rust traits

Go interfaces are satisfied implicitly by method shape (structural); Rust traits must be explicitly implemented (nominal).

Go & Rust2 min read

Rust lifetimes versus Go garbage-collected lifetimes

A lifetime is a compile-time region a reference is valid for; annotations like 'a relate input and output reference durations; Go instead uses garbage collection and escape analysis.

Go & Rust1 min read

Fearless concurrency: Rust compile-time vs Go runtime

Rust uses ownership plus Send/Sync to reject data races at compile time; Go encourages channels but still allows races, with the runtime race detector catching them at test…

Go & Rust1 min read

Architecting an L7 proxy in Go versus Rust

Go offers GC and cheap goroutines for fast delivery but tail-latency GC pauses; Rust offers ownership and async/await for predictable latency at higher complexity.

Go & Rust2 min read

Using context.Context across microservice calls in Go

Context carries cancellation, deadlines, and values; pass ctx as first arg, set one WithTimeout at the edge, attach a request ID via WithValue, thread it through downstream calls so all cancel…

Go & Rust1 min read

Logging middleware wrapping an http.Handler in Go

Middleware has signature func(http.Handler) http.Handler, records start time, calls next.ServeHTTP, then logs method, URL, and elapsed duration; chaining works because the wrapper is itself a…

Go & Rust1 min read

In-memory rate limiter middleware in Go

Use a token-bucket limiter (golang.org/x/time/rate), guard a per-client map with sync.Mutex, wrap http.Handler so requests over the limit get 429.

Go & Rust1 min read

Structuring a Go CLI that fetches a URL

Parse args with the flag package, http.Get the URL, check err and status, defer resp.Body.Close, copy body to stdout, exit non-zero on failure.

Go & Rust1 min read

cgo directives: CFLAGS, LDFLAGS, and pkg-config

#cgo CFLAGS feeds the C compiler include paths/defines, LDFLAGS feeds the linker libraries/paths, pkg-config auto-discovers both; needed to compile against a system C library.

Go & Rust2 min read

Passing Go/Rust callbacks to a C library

C needs a plain function pointer; in Go use //export with cgo, in Rust an extern "C" fn; carry state via a void* user-data param.

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