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Go & Rust

Go web services, Rust backends, systems programming

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Test yourself: Top 30 intermediate Go & Rust interview questionsMultiple choice, with the correct answer and why it is correct on every question. Free, no sign-in.

Intermediate interview questions in Go & Rust, page 3

intermediate2 min read

Why must FFI-bound structs use #[repr(C)] and what breaks without it?

Repr(C) fixes field order, size, alignment to C rules for extern calls; omitting it lets Rust reorder or pad fields, causing UB.

Explain the performance overhead of a cgo call
intermediate2 min read

Explain the performance overhead of a cgo call

Tests cgo transition penalties and scheduler semantics. A strong answer cites the ~100x overhead (~171ns vs ~1.8ns), notes C blocks an OS thread and starves the scheduler, and warns about memory copy taxes. Red flag: claiming cgo is free or ignoring blocking.

intermediate2 min read

Passing Go/Rust callbacks to a C library

C needs a plain function pointer; in Go use //export with cgo, in Rust an extern "C" fn; carry state via a void* user-data param.

intermediate1 min read

Logging middleware wrapping an http.Handler in Go

Middleware has signature func(http.Handler) http.Handler, records start time, calls next.ServeHTTP, then logs method, URL, and elapsed duration; chaining works because the wrapper is itself a…

intermediate2 min read

Static dispatch over Write with generics in Rust

Write generically over the std::io::Write trait with a type parameter W: Write, letting the compiler monomorphize and inline per concrete type, avoiding the vtable indirection of Box<dyn Write>.

intermediate2 min read

Using context.Context across microservice calls in Go

Context carries cancellation, deadlines, and values; pass ctx as first arg, set one WithTimeout at the edge, attach a request ID via WithValue, thread it through downstream calls so all cancel…

intermediate1 min read

Rust Send and Sync marker traits explained

Send means a value can move across threads, Sync means a reference can be shared; Rc uses non-atomic refcounts, Arc uses atomic ones.

intermediate1 min read

Fearless concurrency: Rust compile-time vs Go runtime

Rust uses ownership plus Send/Sync to reject data races at compile time; Go encourages channels but still allows races, with the runtime race detector catching them at test…

intermediate2 min read

Rust lifetimes versus Go garbage-collected lifetimes

A lifetime is a compile-time region a reference is valid for; annotations like 'a relate input and output reference durations; Go instead uses garbage collection and escape analysis.

intermediate1 min read

Criterion: the standard Rust benchmarking library

Criterion runs on stable Rust, collects many samples, applies statistical analysis with confidence intervals, and compares against saved baselines to detect regressions.

intermediate1 min read

Structural Go interfaces versus nominal Rust traits

Go interfaces are satisfied implicitly by method shape (structural); Rust traits must be explicitly implemented (nominal).

intermediate1 min read

Goroutines and channels versus ownership-based concurrency

Go uses cheap goroutines and CSP-style channels to coordinate by communication; Rust uses ownership plus Send/Sync to make data races a compile error.

intermediate2 min read

Go (T, error) versus Rust Result for error handling

Go returns a separate error value you may ignore; Rust wraps success or error in one Result enum the compiler forces you to handle. Go favors simplicity, Rust favors compile-enforced safety.

intermediate1 min read

Go interface-constraint generics versus Rust trait bounds

Go constrains type parameters with interfaces and may use dictionaries/shape stenciling; Rust uses trait bounds with full monomorphization for zero-cost specialization.

intermediate2 min read

Go's mandatory runtime versus Rust's minimal runtime

Go ships a GC and goroutine scheduler in every binary, ideal for services; Rust has only a tiny runtime and no GC, enabling embedded, kernels, and WASM.

intermediate1 min read

Go interfaces versus Rust traits and macros at scale

Go uses reflection over interface{} (e.g. encoding/json) for runtime flexibility; Rust uses traits plus derive/proc macros (e.g. serde) for compile-time, zero-cost code generation.

intermediate2 min read

Go slices versus Rust Vec growth and reallocation

Both are a (pointer, length, capacity) triple over a heap buffer that reallocates and copies on growth, roughly doubling; key difference is Go slices share backing arrays and have no ownership…

intermediate2 min read

Designing a logging abstraction: Go interfaces vs Rust traits

Define a Logger interface/trait with a write method; Go interfaces are always dynamically dispatched; Rust lets you choose static dispatch (impl Trait/generics) or…

intermediate2 min read

Go if err != nil versus Rust's ? operator

Go's explicit checks are verbose but make every error site visible; Rust's ? propagates concisely while still forcing the error into the type, reducing boilerplate.

intermediate2 min read

anyhow versus thiserror in Rust error handling

Anyhow gives one opaque dynamic error type for applications where you mostly propagate and report; thiserror derives concrete typed enums for libraries so callers can match on variants.

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