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Go & Rust

Go web services, Rust backends, systems programming

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More in Go & Rust — page 11

Go & Rust2 min read

Rust Cargo Features: Conditional Compilation & Dependencies

Cargo features are compile-time switches for conditional compilation and optional dependencies. They let you build tailored versions of a crate from one source, like an image library that only includes code for the formats you need.

Go & Rust2 min read

Rust Build Scripts: Compiling More Than Just Rust

A `build.rs` script is a pre-compilation hook for tasks outside Rust's scope, like compiling C code or generating Rust modules. It's essential for FFI or code generation. A key footgun: `cfg!` checks the host, not the target, breaking cross-compilation.

Go & Rust2 min read

cargo doc: Turn Code Comments into a Website

cargo doc turns your Rust doc comments into a searchable HTML website for your crate and its dependencies. Use it to generate a local API reference or explore a dependency's API.

Go & Rust2 min read

Go's Race Detector: Find Concurrency Bugs at Runtime

The Go race detector finds data races by watching memory access at runtime. Use `go test -race` in CI or on a canary instance, but remember: it only catches races that actually execute. If your tests don't trigger the race, it won't be found.

Go & Rust2 min read

Go Benchmarking: Measure, Don't Guess

Go's benchmark runner finds stable performance numbers by repeatedly calling your code in a loop controlled by b.N. Use it to optimize hot paths or compare algorithm implementations. Forgetting b.ResetTimer() will include setup costs, skewing your results.

Go & Rust2 min read

Cargo Clippy: Your Opinionated Rust Code Reviewer

cargo clippy is an automated code reviewer that goes beyond the compiler, catching subtle bugs, performance issues, and style violations. Run it in CI to enforce idiomatic Rust.

Go & Rust2 min read

cargo add: Stop Editing Cargo.toml By Hand

Stop editing `Cargo.toml` by hand. `cargo add` lets you add, remove, and modify Rust dependencies from the command line. Use it to pull crates from registries, git repos, or local paths.

Go & Rust2 min read

cargo test: Rust's All-in-One Test Runner

`cargo test` is Rust's built-in test runner, automatically discovering and executing unit, integration, and documentation tests. Use it to validate code marked with `#[test]` and examples in docs.

Go & Rust2 min read

cargo build: Compile Your Rust Package and Its Dependencies

Think of `cargo build` as your project's general contractor. It reads the `Cargo.toml` blueprint to compile your package and all its dependencies. A common footgun is forgetting it only builds libraries and binaries by default; use `--tests` for test targets.

Go & Rust2 min read

Go Build: From Source Code to Executable

`go build` is your factory for turning Go source into a runnable program. It compiles your packages and their dependencies into a single executable. Use it to create a binary for deployment, but don't confuse it with `go install` which puts the file in your.

Go & Rust2 min read

Rust's Scoped Threads: Borrowing Across Threads Safely

Scoped threads let you borrow local variables from a parent thread without complex wrappers. The scope guarantees all spawned threads are joined before it exits, satisfying the borrow checker. Use it to parallelize work on stack data.

Go & Rust2 min read

Go's Memory Model: Don't Be Clever

Go guarantees your program behaves predictably—as if on one CPU—if you prevent data races. Use channels or `sync` primitives to serialize access when goroutines share data. The footgun is relying on timing instead of explicit synchronization.

Go & Rust2 min read

Send vs. Sync: Rust's Thread Safety Contracts

Send means a value can move to another thread; Sync means references to it can be shared. They are the compiler's contracts for preventing data races. The compiler checks them when you spawn threads.

Go & Rust2 min read

Rust's `std::sync::Mutex`: Guarding Shared Data

A Rust `Mutex` guards shared data, granting access only via a temporary RAII "guard" that auto-releases the lock. It's used inside an `Arc` for safe multi-threaded mutation.

Go & Rust2 min read

Rust Async Runtimes: The Engine for `async/await`

Rust's `async/await` is just syntax; an async runtime like Tokio is the engine that runs the code. It polls `Future`s until they complete, managing I/O and scheduling. This is essential for web servers.

Go & Rust2 min read

Rust's async/await: Cooperative Concurrency

Rust's async/await is cooperative concurrency, where tasks explicitly yield control with `.await`. This is ideal for I/O-bound work like managing thousands of network connections. The biggest footgun: calling an `async` function without `.await` does nothing.

Go & Rust2 min read

Go Channels: Buffered vs. Unbuffered

Unbuffered channels are a synchronous rendezvous, blocking until both sender and receiver are ready. Buffered channels are an async mailbox, letting senders drop messages and go. The footgun is using a buffer to hide a deadlock instead of fixing it.

Go & Rust2 min read

Rust Channels: Thread-Safe Communication

Rust channels are like a thread-safe conveyor belt for sending data between threads. Use them to pass work to workers or aggregate results. The footgun: the receiver blocks forever if any sender isn't dropped, as the channel only closes when all senders are…

Go & Rust2 min read

Rust's std::thread::spawn: Create and Manage OS Threads

std::thread::spawn creates a new OS thread to run code concurrently, returning a JoinHandle to wait for completion. Use it for background tasks or parallel computations. The footgun: dropping the handle detaches the thread, risking resource leaks.

Go & Rust2 min read

Rust Marker Traits: Properties as Types

Marker traits are empty labels telling the Rust compiler about a type's capabilities, like being copyable or thread-safe. They have no methods; their presence is the signal. They're key for concurrency (`Send`/`Sync`) and memory (`Copy`/`Sized`) safety checks.