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UI Design & Figma

Visual design, Figma, prototyping, design tools

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Test yourself: Top 30 UI Design & Figma concepts questionsMultiple choice, with the correct answer and why it is correct on every question. Free, no sign-in.

Concepts in UI Design & Figma, page 4

intermediate2 min read

Figma's Handoff Status: A Traffic Light for Devs

Think of Figma's handoff status as a traffic light for your designs, signaling what's safe to build. Designers mark sections Ready for dev, and Figma automatically flags them as Changed if modified.

intermediate2 min read

Figma for VS Code: Designs Inside Your Editor

Embed a live Figma inspector in your IDE to stop switching contexts. Use it to grab code snippets, check measurements, or reply to comments without leaving VS Code. The footgun: it's for inspection, not editing—you can't change the design itself.

advanced2 min read

Figma Versioning for Clean Developer Handoff

Treat Figma's version history like a Git commit log, not just an undo. Create named versions to give developers a stable, immutable design target for handoff, preventing them from building against a file that's still in flux.

advanced2 min read

Figma Dev Mode: Visually Diff Your UI

Treat UI changes like a code diff. Figma's Dev Mode lets you visually compare component versions side-by-side or as an overlay. This helps you see exactly what changed between handoffs, preventing drift. The footgun is ignoring the code and property diffs.

intermediate2 min read

Figma Branching: A Sandbox for Your Design System

Branching in Figma is like Git for designers. It creates a safe copy (a branch) of your main file for experimentation, perfect for trying new ideas or updating components without risk.

advanced2 min read

Figma's Organization Plan: Structure and Permissions

Think of a Figma Org as a company-wide container for all design work, providing unlimited teams, SSO, and shared libraries. The main footgun: confusing paid seats with permissions. A seat grants product access, but permissions control a user's actions.

advanced2 min read

Figma Library Analytics: Measure Your Design System's Impact

Treat your design system like a product by measuring its adoption. Figma's Library Analytics shows which components and styles are actually used, guiding decisions on what to build, improve, or deprecate.

advanced2 min read

Private Plugins: Internal Tools, Not Public Apps

Private Figma plugins are internal tools, not public apps, built for your team's eyes only. Use them to connect to internal APIs or automate workflows with a private design system. The footgun is building one when a simpler script would suffice.

easy2 min read

Figma String Variables: Manage UI Text in One Place

A string variable is a single source of truth for UI text. Instead of typing text directly, you apply a variable. This is key for managing translations or different component states, like a button label changing from 'Submit' to 'Submitting...'.

intermediate2 min read

Mathematical Expressions in Figma Prototypes

Use variable modes as contexts for math in Figma prototypes. Instead of creating one variable per item, a single number variable with multiple modes lets expressions calculate independent counts, like separate produce counters in a shopping cart.

advanced2 min read

Figma: Order Matters in Chained Actions

Think of Figma actions as a script running sequentially on one trigger. This lets you build complex logic, like updating a variable and navigating based on its new value. The footgun: order is critical, as actions execute top-to-bottom.

Automated Design Linting: Your Design System's Spellchecker
intermediate2 min read

Automated Design Linting: Your Design System's Spellchecker

Design linting is like a spellchecker for your UI, automatically flagging inconsistencies against your design system. It catches missing styles or wrong colors before handoff, ensuring consistency. The footgun: a 'clean' file isn't necessarily a good design.

Tokens Studio: Git-Backed Design Tokens in Figma
advanced2 min read

Tokens Studio: Git-Backed Design Tokens in Figma

Tokens Studio treats design tokens like code, using a Git repo as the single source of truth instead of a Figma file. It syncs tokens across files and bridges the gap to developer workflows, enabling a true single source of truth for your design system.

advanced2 min read

Figma Codegen: Turn Designs into Framework-Specific Code

Figma codegen plugins are custom translators for Dev Mode, turning designs into framework-specific code. Use them to generate React components or extract i18n strings.

advanced2 min read

Figma's Plugin API: Read and Write to the Canvas Tree

Think of a Figma file as a node tree. The Plugin API gives your JavaScript code read/write access to this tree to automate design tasks. Use it to batch-edit layers or generate content. The main footgun: files load dynamically, so you must use async APIs.

advanced2 min read

Building Custom Figma Widgets with the Widget API

Build interactive objects on the Figma canvas using a React-like API. The Widget API uses components, functions, and hooks to create tools like polls or timers. The footgun is forgetting useSyncedState, which breaks your widget in multiplayer sessions.

easy2 min read

Information Architecture: The Blueprint for Your App

Think of Information Architecture (IA) as the blueprint for an app, defining its structure before visual design begins. It dictates navigation and content organization to make things findable.

Wireframing: The Blueprint for Your UI
easy2 min read

Wireframing: The Blueprint for Your UI

A wireframe is a UI blueprint that shows a screen's structure, not its visual design. Use it early to agree on layout and function before getting lost in colors and fonts. The footgun is adding too much detail, which distracts from its core purpose.

intermediate2 min read

Iterative Design: Build, Test, Learn, Repeat

Iterative design is a cycle of building, testing, and refining based on user feedback. It's standard for app development, where you ship a basic version and improve it with data. The footgun is mistaking any change for iteration; it requires real user testing.

intermediate2 min read

Low-Fi vs. High-Fi Prototypes: Test Ideas Fast vs. Polish for Realism

Low-fi prototypes are quick sketches to test core ideas and flows. High-fi prototypes are detailed, interactive mockups that look and feel like the final product. Use low-fi early for brainstorming and high-fi late for usability testing.

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