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UX Research2 min read

UX Ethics: A Professional Code of Conduct

UX ethics formalizes your responsibility to users. It's about centering human well-being, being transparent with data, and actively preventing harm. This guides decisions from research to launch.

Formative vs. Summative Evaluation: Improve vs. Judge
UX Research2 min read

Formative vs. Summative Evaluation: Improve vs. Judge

Formative evaluation improves a design in progress; summative evaluation judges a finished one. Use formative tests to find and fix flaws iteratively. Use summative tests to measure a shipped product against a benchmark, like a prior version or a competitor.

Jobs to Be Done: Sell the Hole, Not the Drill
UX Research2 min read

Jobs to Be Done: Sell the Hole, Not the Drill

The Jobs to Be Done framework says customers 'hire' products to get a job done. Instead of selling a drill, sell the quarter-inch hole. This reframes innovation around stable customer needs, not temporary product features.

Double Diamond: Explore, Then Focus, Twice
UX Research2 min read

Double Diamond: Explore, Then Focus, Twice

The Double Diamond model prevents building the wrong thing by forcing two cycles of 'go wide, then narrow down.' First, explore the problem space, then define a specific problem. Second, explore solutions, then deliver a tested one.

UX Research2 min read

UX Research: Building for Real People, Not Assumptions

UX Research is about watching what people *do*, not just what they *say*, to build products that solve their actual problems. It's used to design everything from websites to medical devices, guiding development with real user feedback.

User Flow Diagrams: Mapping the Path to 'Done'
UI Design & Figma2 min read

User Flow Diagrams: Mapping the Path to 'Done'

A user flow diagram maps the exact steps a user takes in your app to complete one task. It aligns teams on product goals and gives developers a visual guide, preventing confusion and rework. The footgun: it's not a customer journey, which is far broader.

UI Design & Figma2 min read

Realistic UI Motion with Easing Curves

Easing curves control animation acceleration to make UI motion feel natural, not robotic. Use 'Ease Out' for elements entering the screen and 'Ease In' for those leaving. The footgun is overusing one curve; this makes motion feel unnaturally perfect.

UI Design & Figma1 min read

Figma Widgets: Live Apps on Your Canvas

Figma Widgets are like mini-apps living on your canvas that everyone interacts with at once, unlike single-user plugins. Use them for collaborative tools like live polls or data tables.

UI Design & Figma2 min read

Figma: Local vs. Published Library Assets

Local Figma assets are private drafts; published assets are the team's shared toolkit. Use this to manage a central design system, but remember: if you don't publish your changes, your team will be using outdated components and variables.

UI Design & Figma2 min read

Figma Variables: Grouping Primitives with Collections

Think of Figma variables as raw ingredients. A collection is a recipe book ('Spacing') and modes are variations ('Mobile'). This lets you manage design tokens, themes, and responsive layouts.

UI Design & Figma2 min read

Figma Pages: The Folders Inside Your Files

Think of Figma pages as folders within a single file. They let you organize complex projects by giving you separate canvases for different design stages, user flows, or component libraries. The main footgun: free plans limit you to only three pages per file.

UI Design & Figma2 min read

Figma Comments: Your Team's Built-in Critique Layer

Think of Figma comments as a critique layer on your design. They tie feedback directly to specific elements for asynchronous review, letting you iterate faster without constant meetings. The footgun: Over-mentioning creates notification fatigue.

Real-time Collaboration: Figma's 'Multiplayer' Model
UI Design & Figma2 min read

Real-time Collaboration: Figma's 'Multiplayer' Model

Real-time collaboration uses a central server as the single source of truth for a file. Instead of passing copies, users connect to the same live document, enabling simultaneous editing in tools like Figma.

Figma Comments: Annotate Designs for Better Handoff
UI Design & Figma2 min read

Figma Comments: Annotate Designs for Better Handoff

Figma comments are the inline documentation for your designs, bridging the gap between a static screen and its intended behavior. Use them to clarify interactions and edge cases directly on the canvas. The footgun is assuming the design speaks for itself.

Design System Docs: The Product, Not the Afterthought
UI Design & Figma2 min read

Design System Docs: The Product, Not the Afterthought

Treat your design system documentation as a product, not a cleanup task. It's the instruction manual that prevents your component library from being misused. It's essential for scaling a design system to ensure consistency and speed up onboarding.

Drive Design System Adoption, Don't Just Build It
UI Design & Figma2 min read

Drive Design System Adoption, Don't Just Build It

Treat your design system like an internal product, not a one-off project. To drive adoption, show quick, measurable wins and offer tiered onboarding for different roles.

Versioning a Design System with Semantic Versioning
UI Design & Figma2 min read

Versioning a Design System with Semantic Versioning

Use Semantic Versioning (MAJOR.MINOR.PATCH) to signal the impact of design system changes. This tells teams if an update is a breaking change (MAJOR), a new feature (MINOR), or a bug fix (PATCH).

Design System Governance: Preventing UI Drift
UI Design & Figma2 min read

Design System Governance: Preventing UI Drift

Design system governance is the constitution for your UI, defining how components evolve, not just what they are. It prevents the slow drift where production code diverges from the Figma library as teams make local exceptions.

UI Design & Figma2 min read

Prototype Animations: Guiding Users Between States

Think of prototype animations as visual storytelling, showing the relationship between a user's action and the resulting UI state. Use them to show menus expanding or pages sliding in.

UI Design & Figma2 min read

Prototype Triggers: Defining How Users Interact

A prototype trigger is the 'if' in an 'if-then' UI interaction, defining the user input that causes a change. It's used in design tools to simulate app behavior, from clicks to drags.