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Figma Accessibility Annotations: Spec for Developers
Accessibility annotations embed a11y specs directly into your Figma file, translating visual design into build instructions. They're used during handoff to specify screen reader order and roles. The footgun is inconsistency; use a plugin or a system.

Designing for Reduced Motion
Treat UI animations as an enhancement some users must disable for comfort. The prefers-reduced-motion media query lets you respect system-level accessibility settings, preventing vestibular triggers.

Screen Readers: Designing for a Non-Visual UI
A screen reader navigates your UI's invisible DOM structure, not its visual layout. Think of it as a text adventure where headings are rooms and links are doors. This is essential for all web UIs, checked via alt text and keyboard focus.
Touch Target Size: Bigger is Better, Spacing is Key
A button's clickable area is more than its visible pixels; it includes the space to avoid fat-fingering neighbors. WCAG requires targets to be at least 24x24 CSS pixels for users with motor impairments.

Accessible Form Design: A Conversation, Not an Interrogation
Think of a form not as a data bucket, but a structured conversation. Every field is a question needing a clear prompt. This is vital for logins and checkouts, especially for users with screen readers. The footgun: using placeholder text as a label.

Semantic HTML: Use the Right Element for the Job
Think of HTML tags as pre-built components, not just style containers. Using <button> instead of a styled <div> gives you keyboard navigation and screen reader support for free. The biggest mistake is using generic <div>s for interactive elements.
Focus Order: The Keyboard's Path Through Your UI
Focus order is the path a user takes through your UI using only a keyboard. It's crucial for accessibility, letting users navigate forms and menus without a mouse.

Alt Text: Giving Images a Voice for Everyone
Alt text gives an image a voice when it can't be seen. It's read by screen readers for accessibility and displayed if an image breaks. The footgun is writing "image of..." or leaving it blank; instead, describe the image's content and purpose.
POUR: The Four Pillars of Web Accessibility
POUR is a mental model for web accessibility. It asks: can users Perceive content, Operate the interface, Understand the information, and use it with Robust tools? It applies to all UI design.

Measuring Design System ROI: From Cost to Investment
Frame a design system not as a cost but as a force multiplier for your team's time. Calculate its ROI to show management how much money reusable components and clear standards will save.

Design System vs. Style Guide: The Parent and the Child
A Design System is the parent; a Style Guide is just one child. The system is a complete toolkit for building products, containing reusable components and code, used by large teams to maintain consistency.
Figma: Stacking Multiple Interactions on One Object
Stack multiple interactions on a single Figma object by treating each as a separate event listener, like onClick and onHover. This is essential for components with hover states that also need to navigate.
Figma Video: It's a Fill, Not a Layer
Treat video in Figma as just another fill, not a special layer. Apply it to any shape to prototype video players or motion backgrounds. The footgun is forgetting it requires a paid plan to upload and won't play in the Figma mobile app.
Figma Expressions: Dynamic Prototypes with Logic and Math
Figma expressions are like mini-formulas in your prototype, letting you manipulate variables with math and logic. Use them to build shopping carts that calculate totals or progress bars that fill up.
Preserve Scroll Position: Seamless Figma Prototypes
Preserve scroll position makes Figma prototypes feel real by remembering where a user scrolled, even after navigating away. It's essential for long lists or maps. The footgun: if scrollable layers aren't identically named and structured, the position resets.
Figma Interactive Components: Prototype Smarter
Interactive Components build prototype logic directly into your component variants. Instead of wiring up hundreds of frames for a form, you define interactions like 'On Click' or 'Hover' once, and every instance inherits them.
Figma Prototype Scrolling: Simulating Overflow
Think of a frame as a window onto your content. To make it scroll, the content must be larger than the window. Use this for long pages, image carousels, or to fix navbars. The biggest footgun: if content doesn't extend beyond the frame, there's nothing.
Figma's Slot Pattern: Flexible Components Without Detaching
Think of a slot as a 'bring your own content' area within a Figma component. It lets you customize instances with unique layouts, like in a card or modal, without detaching them from the main component and breaking your design system.
Breaking the Link: Detaching Figma Instances
Detaching an instance in Figma permanently breaks its link to the main component, converting it into a standard frame. Use this to make changes overrides can't handle or to create a new component variation.
Figma Libraries: Your Team's Single Source of Truth
A Figma library is your team's shared toolbox, ensuring everyone uses the same approved components. Use it to distribute your design system across files. The footgun is forgetting to publish updates, leaving teammates with outdated, inconsistent designs.