Skip to content
tezvyn:

Growth

165 bites tagged Growth — interview questions with model answers, and 60-second explainers.

Growth & Experimentation2 min read

Growth Squads: Centralized vs. Decentralized

A growth squad is a trade-off between speed and cultural change. A centralized team optimizes for velocity with dedicated members, while a decentralized (embedded) team spreads the growth mindset by borrowing staff.

Growth & Experimentation2 min read

OKRs: Frame Growth Goals as Measurable Outcomes

OKRs separate your ambitious goal (Objective) from the measurable results that prove you're there (Key Results). Growth teams use this to align on what success looks like.

Growth & Experimentation2 min read

The Independent Growth Team Model

An independent growth team is a startup-within-a-company, given autonomy to run experiments across the funnel. Use it to break silos and accelerate learning. The main footgun is isolation, creating a rogue unit whose wins are difficult to integrate.

Growth & Experimentation2 min read

Growth Meeting Cadence: Focus on Learnings, Not Updates

Run your weekly growth meeting like a learning synthesizer, not a status report. Focus on extracting insights from experiments to drive future impact. The biggest mistake is wasting time on "what" you're doing; handle status updates asynchronously.

Growth & Experimentation2 min read

Growth Product Manager: Driving Metrics, Not Just Features

A Growth PM is a business optimizer for an existing product. They focus on moving a single metric like user activation or retention, often through rapid experimentation. This role is key in product-led companies where the product must sell itself.

Growth & Experimentation2 min read

Server-Side Experimentation: Testing Your Backend Logic

Server-side experimentation renders A/B test variations on the server before sending the page. Use it for testing deep backend logic like search algorithms or to avoid the visual 'flicker' of client-side tests. The footgun: it requires developer cycles.

Growth & Experimentation2 min read

System Dynamics: Modeling with Stocks, Flows, and Feedback

System Dynamics models the world as interconnected stocks (like users) and flows (like signups), governed by feedback loops. Use it to understand why growth stalls or why hiring lags behind need.

Growth & Experimentation2 min read

The Bass Diffusion Model: Innovators vs. Imitators

The Bass Diffusion Model splits product adoption into innovators who buy first and imitators who follow the crowd, creating the classic S-curve of growth. It's used to forecast sales for new products by modeling how word-of-mouth drives adoption.

Growth & Experimentation2 min read

Market Sizing: TAM, SAM, and SOM for Realistic Planning

Market sizing is a funnel, not a single number. TAM is the total universe of customers, SAM is the segment you can reach, and SOM is who you can realistically win. It's crucial for business plans and investor pitches.

Growth & Experimentation2 min read

Growth Accounting: What's Really Driving Your Growth?

Growth accounting splits your growth into two parts: adding more resources (like ad spend) and getting better with what you have. Use it to see if growth came from a bigger budget or a better product.

Growth & Experimentation2 min read

Entitlements: Use Feature Flags for Permanent Access Control

Entitlements use permanent feature flags to control long-term access, like a bouncer for your app's VIP section. This is how you manage premium tiers or special user permissions, ensuring the right customers always see the right features.

Growth & Experimentation2 min read

The Hybrid GTM Model: PLG Meets Enterprise Sales

A hybrid go-to-market model blends a self-serve product with a sales team, letting users start on their own and bringing in sales for big deals. B2B SaaS uses this for efficiency, but the footgun is creating friction if the handoff isn't seamless.

Growth & Experimentation2 min read

In-Product Discovery: Finding Growth Inside Your App

In-product discovery is finding your next growth lever by observing users within your live product, not just in pre-launch research. It's used to scale existing products via in-app experiments.

Growth & Experimentation2 min read

Product Bumps: Testing Prices with Temporary Increases

A product bump is a temporary price increase for an in-app purchase to test user price sensitivity. It helps you find the optimal price without permanently changing it for everyone. The footgun is misinterpreting statistical noise from small test groups.

Growth & Experimentation2 min read

Reverse Trial Model: Freemium Reach, Free Trial Urgency

A reverse trial gives new users a time-limited taste of paid features before downgrading them to a free plan. It aims for the best of both worlds: freemium's user acquisition with a free trial's conversion urgency.

Growth & Experimentation2 min read

Freemium Model: Free Forever, Pay for More

The Freemium model offers a basic product for free, charging only for premium features, services, or goods. This pricing strategy is common in software and video games (as "free-to-play").

Growth & Experimentation2 min read

The Self-Serve Funnel: Let Your Product Do the Selling

A self-serve funnel lets users discover, try, and buy your product without talking to a human, making the product the main sales driver. It powers rapid growth for companies like Slack. The main footgun is poor onboarding; if users get stuck, they churn.

Growth & Experimentation2 min read

Price Elasticity: How Price Changes Affect Demand

Price elasticity measures how sensitive sales are to price changes. An elasticity of -2 means a 1% price increase causes a 2% drop in quantity sold. It's key for forecasting revenue from price tests, but the biggest footgun is assuming this ratio is constant.

Growth & Experimentation2 min read

Value-Based Pricing: Charge for Impact, Not Cost

Value-based pricing anchors your price to the customer's perceived benefit, not your production costs. It's used for unique goods like art or software where value is high. The main footgun is assuming value instead of researching customer willingness to pay.

Growth & Experimentation2 min read

Usage-Based Pricing: Pay for Value, Not Seats

Usage-based pricing links cost directly to consumption, letting customers pay for what they use instead of a flat fee per user. It's common for cloud services (AWS) and APIs where value isn't tied to seats.

Growth & Experimentation2 min read

Tiered Pricing: One Product, Many Prices

Tiered pricing sells one product at multiple prices by packaging features for different customer needs. It's common in SaaS (Basic, Pro, Enterprise plans) and telecoms.

Growth & Experimentation2 min read

Average Revenue Per User (ARPU)

ARPU is the average revenue each user generates, a pulse check for a subscription business's health. It's used by media and SaaS companies to track if users are becoming more valuable, but it can be skewed by a few high-paying "whales."

Growth & Experimentation2 min read

Subscription Business Model: Renting Access, Not Selling Products

A subscription model rents access to a product instead of selling it, creating predictable, recurring revenue. It's common for digital goods like streaming services or SaaS.

Growth & Experimentation2 min read

Freemium: Give Away the Basics, Sell the Upgrades

Freemium gives away a useful core product for free to attract a large audience, then sells premium features to a small subset of users. It's common in apps and games. The footgun is miscalibrating the free tier: make it too good and no one pays.

Get Growth bites daily.

Five a day, five minutes, offline. With quizzes so it sticks.

Open testing — you’ll join as an early tester.