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⚙️Backend Dev

Backend engineering, APIs, and databases

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More in Backend Dev — page 47

Go & Rust2 min read

Rust's Two String Types: String vs. &str

Think of `String` as an owned, growable text buffer on the heap, while `&str` is a borrowed, fixed-size view into string data. This distinction is key to Rust's memory safety. Functions often take `&str` to flexibly accept both types.

Go & Rust2 min read

Rust Slices (&[T]): Views Without Ownership

A Rust slice is a borrowed view into a contiguous sequence of data, like an array or Vec, without taking ownership. Use it to write functions that operate on parts of a collection efficiently. The footgun: a slice cannot outlive the data it points to.

Go & Rust2 min read

Rust HashMap: Fast, Secure Key-Value Storage

A Rust `HashMap` is like a dictionary, mapping unique keys to values for fast lookups. Use it for caching or frequency counting. The footgun: never modify a key after insertion, as changing its hash will break the map's internal logic.

Go & Rust2 min read

Rust Vectors: Your Go-To Growable List

A `Vec<T>` is Rust's smart, growable array. It automatically gets more memory when full, keeping items together for fast access. Use it for lists of unknown size. The footgun: frequent reallocations can be slow if you don't pre-allocate capacity.

Go & Rust2 min read

Go Maps: Your Built-in Hash Table

Go maps are the language's built-in hash tables for fast key-value lookups. Use `make(map[K]V)` to initialize one before writing. The biggest footgun is writing to a `nil` map, which causes a runtime panic. Always initialize your maps first.

Go & Rust2 min read

Using Box<T> for Heap Allocation in Rust

Rust's `Box<T>` is a smart pointer that moves data from the stack to the heap. It's essential for creating recursive types, like linked lists, whose size would otherwise be infinite. The main footgun is in FFI: never wrap a C-allocated pointer in a `Box`.

Go & Rust2 min read

Rust's Turbofish (`::<>`): When the Compiler Needs Help

The turbofish (`::<>`) is your tool to resolve ambiguity when Rust's compiler can't infer a type or trait. Use it when a type implements multiple traits with same-named methods, forcing the compiler to pick the one you specify.

Go & Rust2 min read

Rust's Variable Shadowing: Re-binding, Not Mutating

Shadowing lets you declare a new variable with the same name, making the old one inaccessible. It's used to transform a value, like changing its type, without making it mutable. The footgun is confusing shadowing (`let x = ...`) with reassignment (`x = ...`).

Go & Rust2 min read

Go Pointers: Memory Addresses, Not Math

Go pointers are street addresses for data. Instead of copying a large struct, you pass its memory address. This lets functions modify the original value and is critical for performance.

Go & Rust2 min read

Go's `defer`: Guaranteed Cleanup

Go's `defer` statement guarantees cleanup by running a function call just before the parent function returns. It's perfect for closing files or unlocking mutexes right where you acquire them. The footgun: multiple defers run in last-in, first-out order.

Go & Rust2 min read

Go Slices: A Window into an Array

Think of a Go slice not as a list, but as a lightweight window into an underlying array. It's used everywhere for managing sequences of data. The footgun: since slices can share memory, modifying one can unexpectedly alter another.

Go & Rust2 min read

Go vs. Rust: Variable Mutability by Default

Rust variables are immutable by default; Go's are mutable. Rust forces you to opt-in to changeability with `mut` for compile-time safety. Go prioritizes convenience, trusting the developer.

Go & Rust2 min read

Zero-Cost Abstractions: Pay at Compile Time, Not Runtime

Zero-cost abstractions let you write high-level code that compiles to the same machine code as low-level optimizations. This is key in Rust for safe APIs without runtime overhead.

Go & Rust2 min read

Rust's Two Error Types: Recoverable vs. Unrecoverable

Rust splits errors into two camps: recoverable (`Result`) and unrecoverable (`panic!`). This compile-time distinction forces you to handle expected failures, like a missing file, while crashing on programmer bugs, like an out-of-bounds access.

Go's Garbage Collector: The Concurrent Cleaner
Go & Rust2 min read

Go's Garbage Collector: The Concurrent Cleaner

Go's garbage collector is a concurrent cleaning crew, freeing memory while your program runs. It automatically reclaims unused memory, preventing leaks without manual `free()` calls. The footgun is assuming it's free; excessive allocations create GC pressure.

Go & Rust2 min read

Rust Traits: Defining Shared Behavior

Rust traits are like contracts that guarantee a type has certain methods, similar to interfaces. This lets you write functions that operate on any type with that behavior, like a `summarize` method for both articles and posts.

Go & Rust2 min read

Rust's Borrow Checker: Memory Safety at Compile Time

Rust's borrow checker is a compiler-time accountant that prevents memory bugs by enforcing ownership rules. It ensures you never access invalid data or have conflicting writes. The main footgun is assuming references are mutable by default; they aren't.

Go & Rust2 min read

Rust Ownership: Memory Safety Without a Garbage Collector

Rust's ownership model ensures memory safety without a garbage collector. Think of data as having one owner; when the owner goes out of scope, the data is dropped.

Go & Rust2 min read

Go Interfaces: Describe Behavior, Not Data

Go interfaces define behavior, not data. A type satisfies an interface implicitly by implementing its methods, without an `implements` keyword. This enables writing flexible functions, like `io.Writer` handling files or HTTP responses.

Go & Rust2 min read

Goroutines

A goroutine is a lightweight function managed by Go's own runtime scheduler rather than the operating system, letting a single program run hundreds of thousands of concurrent tasks cheaply instead of the handful an OS thread model allows.