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🎨Design & UX

UI design, UX research, and design systems

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Test yourself: Top 30 Design & UX interview questions →Multiple choice, with the correct answer and why it is correct on every question. Free, no sign-in.

Everything in Design & UX, page 41

Measuring Design System ROI: From Cost to Investment
advanced2 min read

Measuring Design System ROI: From Cost to Investment

Frame a design system not as a cost but as a force multiplier for your team's time. Calculate its ROI to show management how much money reusable components and clear standards will save.

Design System vs. Style Guide: The Parent and the Child
intermediate2 min read

Design System vs. Style Guide: The Parent and the Child

A Design System is the parent; a Style Guide is just one child. The system is a complete toolkit for building products, containing reusable components and code, used by large teams to maintain consistency.

advanced2 min read

Figma: Stacking Multiple Interactions on One Object

Stack multiple interactions on a single Figma object by treating each as a separate event listener, like onClick and onHover. This is essential for components with hover states that also need to navigate.

advanced2 min read

Figma Video: It's a Fill, Not a Layer

Treat video in Figma as just another fill, not a special layer. Apply it to any shape to prototype video players or motion backgrounds. The footgun is forgetting it requires a paid plan to upload and won't play in the Figma mobile app.

advanced2 min read

Figma Expressions: Dynamic Prototypes with Logic and Math

Figma expressions are like mini-formulas in your prototype, letting you manipulate variables with math and logic. Use them to build shopping carts that calculate totals or progress bars that fill up.

intermediate2 min read

Preserve Scroll Position: Seamless Figma Prototypes

Preserve scroll position makes Figma prototypes feel real by remembering where a user scrolled, even after navigating away. It's essential for long lists or maps. The footgun: if scrollable layers aren't identically named and structured, the position resets.

intermediate2 min read

Figma Interactive Components: Prototype Smarter

Interactive Components build prototype logic directly into your component variants. Instead of wiring up hundreds of frames for a form, you define interactions like 'On Click' or 'Hover' once, and every instance inherits them.

easy2 min read

Figma Prototype Scrolling: Simulating Overflow

Think of a frame as a window onto your content. To make it scroll, the content must be larger than the window. Use this for long pages, image carousels, or to fix navbars. The biggest footgun: if content doesn't extend beyond the frame, there's nothing.

advanced2 min read

Figma's Slot Pattern: Flexible Components Without Detaching

Think of a slot as a 'bring your own content' area within a Figma component. It lets you customize instances with unique layouts, like in a card or modal, without detaching them from the main component and breaking your design system.

intermediate2 min read

Breaking the Link: Detaching Figma Instances

Detaching an instance in Figma permanently breaks its link to the main component, converting it into a standard frame. Use this to make changes overrides can't handle or to create a new component variation.

intermediate2 min read

Figma Libraries: Your Team's Single Source of Truth

A Figma library is your team's shared toolbox, ensuring everyone uses the same approved components. Use it to distribute your design system across files. The footgun is forgetting to publish updates, leaving teammates with outdated, inconsistent designs.

intermediate2 min read

Instance Swap Properties: Control Nested Components

An instance swap property is like a designated parking spot for a nested component. It tells designers 'you can swap this part out' and provides recommended replacements, like swapping an icon in a button.

intermediate2 min read

Figma Text Properties: Beyond Font and Size

Text properties are your toolkit for precise typographic control, managing readability and hierarchy beyond just font and size. Use them to adjust line height for paragraphs, letter spacing for headings, and alignment for layout consistency.

intermediate2 min read

Nesting Components: Building Systems, Not Just Screens

Nesting components is like building with Lego: you combine small, reusable pieces (icons, buttons) into larger structures (cards). This is key for scalable design systems, where a card might contain nested icon and button instances.

easy2 min read

Figma Components: Main vs. Instance

Think of a main component as a cookie cutter and instances as the cookies. The main component defines the master design (e.g., a button's shape). Instances are linked copies you use everywhere.

advanced2 min read

Auto Layout's `border-box`: strokesIncludedInLayout

Figma's strokesIncludedInLayout is the equivalent of CSS box-sizing: border-box. It makes an Auto Layout frame's total dimensions include its stroke, preventing size changes.

advanced2 min read

Figma REST API: Access Design Files as Structured Data

The Figma REST API treats your design files as structured JSON data, not just images. Use it to automate workflows like exporting assets, syncing design tokens, or posting comments. The main footgun is using the wrong base URL for Government vs.

intermediate2 min read

Figma Color Profiles: sRGB vs. Display P3

Figma's color profiles ensure consistent color across screens. Use sRGB for web standard compatibility or Display P3 for more vibrant colors on modern displays.

easy2 min read

Figma Shape Tools: Your Design Building Blocks

Figma's shape tools are the building blocks for any design. Use them to create everything from buttons and icons to dividers. The footgun: forgetting to hold Shift for perfect squares/circles or Option/Alt to resize from the center, slowing you down.

easy2 min read

Figma: Frames vs. Groups

A Frame is a container with its own size, like an artboard; a Group's size just shrinks to fit its contents. Use Frames for UI components with fixed dimensions and clipping, and Groups for simple collections.

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