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UX Research

User research, usability testing, personas, journeys

28 bites

Test yourself: Top 30 UX Research concepts questionsMultiple choice, with the correct answer and why it is correct on every question. Free, no sign-in. No easy set yet. This is the full UX Research quiz.

Easy concepts in UX Research, page 2

easy2 min read

Build-Measure-Learn Loop: Experiment Over Intuition

Ship a small test, watch real reactions, and steer the next version by data instead of gut instinct. Use it when you must know fast if a business model is viable. The footgun is calling the first release a product instead of an experiment.

Proto-Persona: Sketch Users from Team Assumptions
easy2 min read

Proto-Persona: Sketch Users from Team Assumptions

A proto-persona sketches your team's user assumptions in a quick workshop, creating shared targets without new research. It aligns Lean teams, but the footgun is treating these guessed profiles as facts rather than hypotheses.

easy1 min read

Aesthetics-Usability Effect

The aesthetics-usability effect is the tendency for users to perceive attractive designs as easier to use and to be more tolerant of minor usability problems in them, which can mask real issues during testing.

UX Competitive Analysis: Benchmark to Outperform
easy2 min read

UX Competitive Analysis: Benchmark to Outperform

UX competitive analysis treats rivals as free design research: reverse-engineer what works and where the market is underserved. Run it before redesigns and repeat quarterly. The footgun is copying visuals instead of analyzing underlying flows and task success.

easy2 min read

Critical Incident Technique: Story Mining

Skip asking what users want; ask for the exact moment something went great or terribly wrong. Researchers use this to pinpoint interactions that make or break an experience. Teams collect vague feedback instead of concrete stories with clear context.

Team Charter: Shared Agreements for Collaboration
easy2 min read

Team Charter: Shared Agreements for Collaboration

A team charter is the operating agreement that keeps collaboration aligned, distinct from the design rules the team produces. Teams use it to establish shared norms alongside principles and heuristics.

easy2 min read

Research Advocacy in UX Design

Research advocacy means suspending your own priorities to speak with the user's voice in product decisions. It matters when teams must translate raw user frustration into concrete design changes. The footgun is letting personal opinion masquerade as user need.

UX Research Staffing: The 1:5:50 Ratio
easy2 min read

UX Research Staffing: The 1:5:50 Ratio

A 2020 industry survey found the most common UX team structure is one researcher for every five designers and fifty developers. These ratios signal staffing norms but should never replace measuring actual research impact or team maturity.

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