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UX Research

User research, usability testing, personas, journeys

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Test yourself: Top 30 UX Research concepts questionsMultiple choice, with the correct answer and why it is correct on every question. Free, no sign-in.

Concepts in UX Research

easy2 min read

UX Research: Building for Real People, Not Assumptions

UX Research is about watching what people *do*, not just what they *say*, to build products that solve their actual problems. It's used to design everything from websites to medical devices, guiding development with real user feedback.

Double Diamond: Explore, Then Focus, Twice
intermediate2 min read

Double Diamond: Explore, Then Focus, Twice

The Double Diamond model prevents building the wrong thing by forcing two cycles of 'go wide, then narrow down.' First, explore the problem space, then define a specific problem. Second, explore solutions, then deliver a tested one.

Jobs to Be Done: Sell the Hole, Not the Drill
intermediate2 min read

Jobs to Be Done: Sell the Hole, Not the Drill

The Jobs to Be Done framework says customers 'hire' products to get a job done. Instead of selling a drill, sell the quarter-inch hole. This reframes innovation around stable customer needs, not temporary product features.

Formative vs. Summative Evaluation: Improve vs. Judge
intermediate2 min read

Formative vs. Summative Evaluation: Improve vs. Judge

Formative evaluation improves a design in progress; summative evaluation judges a finished one. Use formative tests to find and fix flaws iteratively. Use summative tests to measure a shipped product against a benchmark, like a prior version or a competitor.

advanced2 min read

UX Ethics: A Professional Code of Conduct

UX ethics formalizes your responsibility to users. It's about centering human well-being, being transparent with data, and actively preventing harm. This guides decisions from research to launch.

Triangulation: Stronger UX Insights from Multiple Angles
advanced2 min read

Triangulation: Stronger UX Insights from Multiple Angles

Triangulation strengthens research by combining methods to cover each one's blind spots. For example, pair a quantitative study showing *what* users do with a qualitative one explaining *why*. The footgun is treating a single data source as definitive proof.

UX Research Repository: Your Team's Shared Brain
advanced2 min read

UX Research Repository: Your Team's Shared Brain

A research repository is your team's shared brain for user insights, preventing knowledge from getting lost. It centralizes reports, recordings, and notes, making them searchable to prevent duplicate studies. The main footgun is poor adoption.

easy1 min read

Debriefing: Closing the Loop in Research

Debriefing is a structured conversation after a research session to gather feedback and clarify observations. Use it after usability tests to understand a user's thought process and answer their questions.

intermediate2 min read

Data Minimization: Collect Only What You Need

Treat user data like a liability, not an asset. The Data Minimization principle states you should only collect personal data that is strictly necessary for a specific purpose. This is a core tenant of GDPR. The footgun is collecting data "just-in-case".

intermediate2 min read

Securing Research Data with a Management System

Treat data security as a living system for managing risk, not a one-off checklist. A framework like ISO 27001 helps you systematically protect sensitive research data by defining policies and controls.

advanced2 min read

Institutional Review Board (IRB): Your Research Ethics Checkpoint

An IRB is an ethics committee that acts as a mandatory checkpoint for research involving human subjects. Before running user studies or surveys, especially in academic or medical settings, you must get their approval.

GDPR for UX Research: Beyond the Consent Form
advanced2 min read

GDPR for UX Research: Beyond the Consent Form

GDPR forces you to treat user data with respect: collect only what you need for a specific purpose and keep it safe. It applies to all research involving personal data from EU residents. The biggest footgun is collecting data "just in case."

advanced1 min read

Deception: The Core Concept

Deception is the act of convincing someone of untrue information that the sender knows is false. It's often done for personal gain and relies on the receiver's lack of knowledge about the truth.

UX Research Questions: The 'Why' Before the 'What'
easy2 min read

UX Research Questions: The 'Why' Before the 'What'

A research question is your study's North Star—the high-level "why" you're conducting research, not a question you ask users. Before writing an interview guide, define these to keep your study focused.

Research Objectives: From 'What If' to 'What to Test'
easy2 min read

Research Objectives: From 'What If' to 'What to Test'

Research objectives translate vague business worries into specific, testable questions about user behavior. They are the blueprint for your study, ensuring you test what matters.

Research Hypothesis: A Testable Bet on Reality
intermediate2 min read

Research Hypothesis: A Testable Bet on Reality

A research hypothesis is a testable bet about user behavior, not just a guess. It frames A/B tests by turning an observation into a statement you can prove or disprove. The footgun is confusing it with a theory; a hypothesis is a starting point, not.

Screener Surveys: Your Filter for Valid User Research
intermediate2 min read

Screener Surveys: Your Filter for Valid User Research

A screener survey is your filter for finding the right research participants. It ensures your study includes representative users, not just anyone, by asking questions about their behaviors and demographics.

How to Choose a UX Research Method
intermediate2 min read

How to Choose a UX Research Method

Map your research question to a 3D space: what people say vs. do (attitudinal vs. behavioral), and direct observation vs. indirect measurement (qual vs. quant). This helps you select the right tool, from surveys to A/B tests.

UX Sampling: Convenience vs. Probability
intermediate2 min read

UX Sampling: Convenience vs. Probability

Convenience sampling is fast and cheap—ask whoever is easy to reach. Probability sampling is rigorous—ask a random slice of your population. Use convenience for quick usability tests, but probability for high-stakes decisions.

Pilot Studies: A Dress Rehearsal for User Research
intermediate2 min read

Pilot Studies: A Dress Rehearsal for User Research

A pilot study is a dress rehearsal for your user research. You run 1-2 practice sessions to find flaws in your study design, not the product. It's crucial for remote tests or high-stakes projects.

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