Skip to content
tezvyn:

All bites

The whole library, newest first. Filter by what you are here for, or pick a topic if you already know.

4247 bites

Page 69

DAU/MAU Ratio: Measuring Product Stickiness
Growth & Experimentation2 min read

DAU/MAU Ratio: Measuring Product Stickiness

The DAU/MAU ratio measures product “stickiness” by showing what percentage of your monthly users return daily. A high ratio suggests a strong daily habit, common for social or communication apps. The footgun is judging all products by the same benchmark.

Push Notifications: Strategy Over Noise
Growth & Experimentation2 min read

Push Notifications: Strategy Over Noise

A push notification strategy treats a user's lock screen like rented real estate, not a free megaphone. It's used by mobile apps to re-engage users with timely value, like sales or reminders.

In-App Messaging: A Guide Inside Your Product
Growth & Experimentation2 min read

In-App Messaging: A Guide Inside Your Product

Think of in-app messages as a helpful guide inside your app, not an interruption. They appear based on user actions to provide timely context, unlike push notifications. Use them for onboarding or feature announcements.

Growth & Experimentation2 min read

Email Drip Campaigns: Automated User Nurturing

An email drip campaign is an automated conversation guiding a user from one state to another. It's used for onboarding new users or re-engaging inactive ones. The footgun is creating a rigid monologue that ignores user behavior instead of reacting to it.

Streaks: Engineering Identity Through Loss Aversion
Growth & Experimentation2 min read

Streaks: Engineering Identity Through Loss Aversion

Streaks convert effort into identity, making users fear losing progress more than they enjoy extending it. Apps like Duolingo use this for daily engagement, but the footgun is when the streak itself becomes the goal, trapping users in a loop of loss aversion.

Growth & Experimentation2 min read

Notification Preference Center: Granular Control to Reduce Churn

A notification preference center gives users granular control, not just a global unsubscribe. It lets them choose what (updates vs. reminders), where (email vs. push), and how often (real-time vs.

Negative Churn: When Losing Customers Still Means Growth
Growth & Experimentation2 min read

Negative Churn: When Losing Customers Still Means Growth

Negative churn means existing customers upgrade faster than others leave, growing your revenue even if you lose logos. It's a key SaaS metric for variable pricing models. The footgun: you can have negative revenue churn while still losing many customers.

Growth & Experimentation2 min read

Customer Health Score: A Predictive Churn Signal

A Customer Health Score is like a credit score for customer loyalty, predicting churn risk. SaaS companies use it to focus retention efforts on at-risk accounts before they cancel. The footgun is using vanity metrics like logins over true value signals.

Freemium: Give Away the Basics, Sell the Upgrades
Growth & Experimentation2 min read

Freemium: Give Away the Basics, Sell the Upgrades

Freemium gives away a useful core product for free to attract a large audience, then sells premium features to a small subset of users. It's common in apps and games. The footgun is miscalibrating the free tier: make it too good and no one pays.

Growth & Experimentation2 min read

Subscription Business Model: Renting Access, Not Selling Products

A subscription model rents access to a product instead of selling it, creating predictable, recurring revenue. It's common for digital goods like streaming services or SaaS.

Growth & Experimentation2 min read

Average Revenue Per User (ARPU)

ARPU is the average revenue each user generates, a pulse check for a subscription business's health. It's used by media and SaaS companies to track if users are becoming more valuable, but it can be skewed by a few high-paying "whales."

Tiered Pricing: One Product, Many Prices
Growth & Experimentation2 min read

Tiered Pricing: One Product, Many Prices

Tiered pricing sells one product at multiple prices by packaging features for different customer needs. It's common in SaaS (Basic, Pro, Enterprise plans) and telecoms.

Usage-Based Pricing: Pay for Value, Not Seats
Growth & Experimentation2 min read

Usage-Based Pricing: Pay for Value, Not Seats

Usage-based pricing links cost directly to consumption, letting customers pay for what they use instead of a flat fee per user. It's common for cloud services (AWS) and APIs where value isn't tied to seats.

Growth & Experimentation2 min read

Value-Based Pricing: Charge for Impact, Not Cost

Value-based pricing anchors your price to the customer's perceived benefit, not your production costs. It's used for unique goods like art or software where value is high. The main footgun is assuming value instead of researching customer willingness to pay.

Growth & Experimentation2 min read

Price Elasticity: How Price Changes Affect Demand

Price elasticity measures how sensitive sales are to price changes. An elasticity of -2 means a 1% price increase causes a 2% drop in quantity sold. It's key for forecasting revenue from price tests, but the biggest footgun is assuming this ratio is constant.

Conjoint Analysis: What Features Do Users *Really* Value?
Growth & Experimentation2 min read

Conjoint Analysis: What Features Do Users *Really* Value?

Stop asking users what they want; make them choose. Conjoint analysis reveals true priorities by forcing trade-offs between product features, like price vs. battery life. It's used for pricing and roadmapping.

The Self-Serve Funnel: Let Your Product Do the Selling
Growth & Experimentation2 min read

The Self-Serve Funnel: Let Your Product Do the Selling

A self-serve funnel lets users discover, try, and buy your product without talking to a human, making the product the main sales driver. It powers rapid growth for companies like Slack. The main footgun is poor onboarding; if users get stuck, they churn.

Freemium Model: Free Forever, Pay for More
Growth & Experimentation2 min read

Freemium Model: Free Forever, Pay for More

The Freemium model offers a basic product for free, charging only for premium features, services, or goods. This pricing strategy is common in software and video games (as "free-to-play").

Reverse Trial Model: Freemium Reach, Free Trial Urgency
Growth & Experimentation2 min read

Reverse Trial Model: Freemium Reach, Free Trial Urgency

A reverse trial gives new users a time-limited taste of paid features before downgrading them to a free plan. It aims for the best of both worlds: freemium's user acquisition with a free trial's conversion urgency.

Product Bumps: Testing Prices with Temporary Increases
Growth & Experimentation2 min read

Product Bumps: Testing Prices with Temporary Increases

A product bump is a temporary price increase for an in-app purchase to test user price sensitivity. It helps you find the optimal price without permanently changing it for everyone. The footgun is misinterpreting statistical noise from small test groups.