Skip to content
tezvyn:

UX Research

User research, usability testing, personas, journeys

139 bites

Test yourself: Top 30 UX Research concepts questionsMultiple choice, with the correct answer and why it is correct on every question. Free, no sign-in.

Concepts in UX Research, page 5

UX Competitive Analysis: Benchmark to Outperform
easy2 min read

UX Competitive Analysis: Benchmark to Outperform

UX competitive analysis treats rivals as free design research: reverse-engineer what works and where the market is underserved. Run it before redesigns and repeat quarterly. The footgun is copying visuals instead of analyzing underlying flows and task success.

easy2 min read

Critical Incident Technique: Story Mining

Skip asking what users want; ask for the exact moment something went great or terribly wrong. Researchers use this to pinpoint interactions that make or break an experience. Teams collect vague feedback instead of concrete stories with clear context.

intermediate2 min read

Inclusive Design

Inclusive design reframes disability as a mismatch between user needs and design. Use it where ability, language, culture, gender, or age create barriers. Never treat it as a disability checklist; it is a methodology for diverse needs.

International UX Research: The Adaptation Spectrum
intermediate2 min read

International UX Research: The Adaptation Spectrum

Researching cultural differences reveals whether to translate text or fully localize an interface. Global products flop when teams ship domestic designs abroad. The footgun is skipping local user testing to validate what actually needs to change.

i18n Testing: Check Scripts, Not Just Strings
intermediate2 min read

i18n Testing: Check Scripts, Not Just Strings

i18n testing checks your product works across languages, scripts, and cultures before shipping. It catches rendering and layout failures in Arabic, Hebrew, Chinese, Japanese, or Korean contexts.

advanced2 min read

Localization Testing Validates Regional Adaptation

Localization testing verifies that regional adaptation accounts for differences in distinct markets. It validates the second phase of internationalization and localization, catching the assumption that translation alone is enough.

advanced2 min read

Experience Sampling: In-the-Moment User Reality

ESM captures in-the-moment states before memory distorts them. Use it when you need longitudinal data on behavior fluctuations, not just recalled summaries. The footgun is delay: even brief lag lets participants reconstruct instead of reporting experience.

GSR: Tracking Emotional Arousal Through Skin Conductivity
advanced2 min read

GSR: Tracking Emotional Arousal Through Skin Conductivity

GSR reads unconscious arousal via skin conductivity you cannot control. UX teams use it to surface stress during usability tests users underreport. It measures intensity, not valence, so a spike alone cannot distinguish delight from frustration.

advanced2 min read

Facial Expression Analysis in UX

Facial expression analysis captures subjective reactions during interaction for UX assessment. Researchers select it for targeted domains to uncover dynamic perceptions. The footgun is using it without matching the method to the study's constructs and context.

advanced2 min read

Q-Methodology: Mapping Subjective Viewpoints

Q-methodology treats a person's viewpoint as the data. Clinicians track patient progress over time with it; researchers map how people think about a topic. The footgun is treating its findings as objective truth rather than captured subjectivity.

UX Maturity: Six Stages of Organizational UX
intermediate2 min read

UX Maturity: Six Stages of Organizational UX

UX maturity maps how deeply user-centered design lives in an organization, from ignored to user-driven. It matters when scaling research or justifying headcount.

Team Charter: Shared Agreements for Collaboration
easy2 min read

Team Charter: Shared Agreements for Collaboration

A team charter is the operating agreement that keeps collaboration aligned, distinct from the design rules the team produces. Teams use it to establish shared norms alongside principles and heuristics.

easy2 min read

Research Advocacy in UX Design

Research advocacy means suspending your own priorities to speak with the user's voice in product decisions. It matters when teams must translate raw user frustration into concrete design changes. The footgun is letting personal opinion masquerade as user need.

UX Research Staffing: The 1:5:50 Ratio
easy2 min read

UX Research Staffing: The 1:5:50 Ratio

A 2020 industry survey found the most common UX team structure is one researcher for every five designers and fifty developers. These ratios signal staffing norms but should never replace measuring actual research impact or team maturity.

Executive-Level UX Research Communication
advanced2 min read

Executive-Level UX Research Communication

Executives fund outcomes, not observations. Frame research by business risk and revenue, not methods. This applies when you need budget or strategic alignment. The footgun is drowning leaders in process details that bury recommendations and stall action.

Cross-Study Synthesis: The Missing First Step
advanced2 min read

Cross-Study Synthesis: The Missing First Step

Research synthesis is the literature review academia requires but industry skips, forcing teams to rediscover what the organization already knows. Use it before primary research when entering new markets or distilling scattered knowledge.

Informed Consent Is Comprehension, Not Paperwork
intermediate2 min read

Informed Consent Is Comprehension, Not Paperwork

Informed consent means understanding risks and alternatives before agreeing. It applies whenever researchers collect sensitive data or expose people to risk. The footgun is treating a signature as proof of understanding; comprehension beats paperwork.

intermediate2 min read

Right to Withdraw: Leave Anytime, No Reason

The right to withdraw is an emergency exit for research participants: leave anytime, reason optional. In usability studies and clinical trials, this protects autonomy. The footgun: pressuring hesitant users to finish destroys trust and poisons your data.

UX Research Kickoff: Align Before You Start
intermediate2 min read

UX Research Kickoff: Align Before You Start

A UX research kickoff is a stakeholder sync before user interviews begin. It locks scope, resolves conflicting priorities, and aligns everyone on core questions. Skip it and you will research the wrong problem while stakeholders disagree on success.

Incidence Rate: The Recruitment Cost Multiplier
intermediate2 min read

Incidence Rate: The Recruitment Cost Multiplier

Incidence rate is the fraction of people who pass your screener. In UX research, a 5% rate means screening twenty people to interview one. Teams often forget to pre-filter panels by demographics they already know, burning budget on obvious rejections.

We are hiring for this. Every open role lists the topics its interview covers, so you can prepare for the real thing rather than guessing.

See open roles