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🎨Design & UX

UI design, UX research, and design systems

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Test yourself: Top 30 Design & UX interview questions →Multiple choice, with the correct answer and why it is correct on every question. Free, no sign-in.

Everything in Design & UX, page 36

Eye Tracking: See What Your Users Actually See
advanced2 min read

Eye Tracking: See What Your Users Actually See

Eye tracking reveals what users actually look at, not just what they say they do. It's used in UX to generate heatmaps showing which UI elements draw the eye. The footgun: a long gaze can mean interest, but it can also mean confusion.

Desirability Testing: Quantifying User Feelings
advanced2 min read

Desirability Testing: Quantifying User Feelings

Desirability testing quantifies user feelings with a controlled vocabulary, asking them to pick words from a list that describe a design. It measures emotional response to visual appeal or UX, often with just a screenshot.

intermediate2 min read

Cognitive Walkthrough: See Through a New User's Eyes

A cognitive walkthrough is like role-playing a new user trying a specific task for the first time. It finds usability flaws early by simulating a first-time user's journey. The footgun is confusing it with a holistic review; this method is for specific tasks.

Tree Testing: Validate Your Site's Navigation Structure
intermediate2 min read

Tree Testing: Validate Your Site's Navigation Structure

Tree testing validates your site's navigation by asking users to find items in a text-only hierarchy. It's used to test a proposed information architecture before any UI is built. The footgun is confusing it with card sorting, which creates a structure.

First Click Testing: Predicting Task Success with One Click
intermediate2 min read

First Click Testing: Predicting Task Success with One Click

First Click Testing predicts if users can complete a task by tracking where they'd click first on an interface. If the first click is right, success is far more likely. It's used to validate navigation and UI clarity. The footgun is a poorly phrased task.

Task Analysis: Mapping User Goals to Actions
easy2 min read

Task Analysis: Mapping User Goals to Actions

Task analysis maps the specific actions (tasks) a user takes to achieve their larger objective (goal). It's used to ensure a product actually helps users, not just creates busywork. The key mistake is designing for the task instead of the user's true goal.

easy2 min read

Think Aloud Protocol: Hear Your User's Inner Monologue

See your product through a user's eyes by having them narrate their thoughts live during a task. It's used in usability testing to uncover confusion, mismatched expectations, and the "why" behind clicks.

advanced2 min read

Cultural Probes: Inspire, Don't Analyze

Cultural probes are like a creative care package for users, designed to capture inspirational moments, not to collect analyzable data. They help designers understand a user's world and values early in a project.

User Mental Models: What Users Believe About Your System
advanced2 min read

User Mental Models: What Users Believe About Your System

A user's mental model is their internal story of how your system works, based on belief, not facts. It shapes every interaction, from predicting button actions to checkout flows.

intermediate2 min read

Participatory Design: Designing With, Not For, Users

Participatory design means designing *with* users as co-creators, not just *for* them. It's used in software, architecture, and urban planning to ensure the final product truly fits the community.

Open Card Sorting: Map Your User's Brain
intermediate2 min read

Open Card Sorting: Map Your User's Brain

Open card sorting reveals how users mentally group your content. You give them topics on cards and ask them to sort them into groups they create and name. It's ideal for designing intuitive navigation.

Semi-Structured Interviews: Uncover User Needs Through Conversation
easy2 min read

Semi-Structured Interviews: Uncover User Needs Through Conversation

A semi-structured interview is a guided conversation, not a rigid script, to uncover the 'why' behind user needs. Use it in discovery to define problems before designing.

UX Research Incentives: How Much to Pay Participants
intermediate2 min read

UX Research Incentives: How Much to Pay Participants

Think of research incentives as an investment in data quality, not just a cost. For a 60-minute interview, budget $75-150 for consumers or $200-500 for specialists. The footgun is underpaying: you'll get poor data and waste everyone's time.

intermediate2 min read

Snowball Sampling: When Your Users Find Your Users

Snowball sampling has your first participants recruit the next ones from their network. It's vital for reaching hidden groups, like specific professional communities. The footgun is selection bias: you're sampling social networks, not the whole population.

Recruiting from a Customer Research Panel
easy2 min read

Recruiting from a Customer Research Panel

Think of a customer research panel as your on-call list of users who've agreed to give feedback, making recruiting fast and cheap. Use it for a steady stream of participants for frequent studies.

advanced2 min read

Longitudinal Study: Watching Change Over Time

Think of it as a movie, not a snapshot. A longitudinal study tracks the same users over time to see how behavior evolves, revealing cause and effect. It's used to measure long-term feature adoption or churn.

Pilot Studies: A Dress Rehearsal for User Research
intermediate2 min read

Pilot Studies: A Dress Rehearsal for User Research

A pilot study is a dress rehearsal for your user research. You run 1-2 practice sessions to find flaws in your study design, not the product. It's crucial for remote tests or high-stakes projects.

UX Sampling: Convenience vs. Probability
intermediate2 min read

UX Sampling: Convenience vs. Probability

Convenience sampling is fast and cheap—ask whoever is easy to reach. Probability sampling is rigorous—ask a random slice of your population. Use convenience for quick usability tests, but probability for high-stakes decisions.

How to Choose a UX Research Method
intermediate2 min read

How to Choose a UX Research Method

Map your research question to a 3D space: what people say vs. do (attitudinal vs. behavioral), and direct observation vs. indirect measurement (qual vs. quant). This helps you select the right tool, from surveys to A/B tests.

Screener Surveys: Your Filter for Valid User Research
intermediate2 min read

Screener Surveys: Your Filter for Valid User Research

A screener survey is your filter for finding the right research participants. It ensures your study includes representative users, not just anyone, by asking questions about their behaviors and demographics.

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